![]() ![]() Fortunately it is not part of the problem you encounter in playing the game. The control tries to mimick what you would find on a moped and it does a decent job. It was was a mix of pop and rock from what I recall and most of the music included vocal work but if it was from any famous band it wasn’t apparent. Forgettable enough that I cannot remember complete one track from memory. It’s actually quite similar to Galeco’s other racing title, Rolling Extreme. The framerate is pretty good and there are a few nice special effects, but it’s not anything jaw dropping. Beyond that I suppose it was his hormones. In a strange story however, I used to have a friend that salivated over the cleavage from the female model in the game despite the lack of realism but at the time we didn’t have uber-realistic character models yet. Graphically the game was good for the time – it seems to fit between the N64 and Dreamcast in terms of quality, with the models are a little blockier than you would find on the DC. I would label this as a case for when a developer didn’t balance it out just right to keep players wanting more while presenting a challenge. ![]() The problem is that most people won’t try to enjoy this game as it is unforgiving when it comes to alloted time for checkpoints. Two player is more forgiving at least, but it is tough to find two of these cabs in one location. Once you get the hang of it, it’s actually a decent single player game but beyond the difficulty it is not terribly compelling. Some may say this is OK for a racer game but Radikal Biker’s needed to tone the difficulty down a bit to be a more desirable game for new players. Radikal Bikers would be a decent racing game if it weren’t for the fact that you have to try to like the game, playing it many times before it becomes really enjoyable. On top of that there are short cuts to find which once you know where they are at it will be a big advantage to you in winning the race. ![]() You also will find a speed boost on occasion which is only really useful if you manage to avoid the obstacles. Fortunately the game does throw a few power-ups your way, including a cool one that allows you to destroy cars that get in your way by kicking them. Much of the game deals in you avoiding objects to make it to the next checkpoint in time and this takes memorization and practice. There are several tracks to chose from as you expect from any other racer and the tracks generally make you race through traffic packed streets. Your vehicle of choice is a moped and there are two characters to choose from. Plenty of obstacles get in your way, such as oncoming traffic or other urban hazards so you have to race perfectly to beat out the CPU or other player. You are a pizza delivery person who must race through the city to deliver the pizza to the set location before your opponent does. In fact when I worked at an arcade a few years back, this was consistently one of our least popular games, it only would beat out Beast Busters 2 most of the time. You still may run into it every now and then at a local arcade, although lately I have seen it’s cabinet being used for conversions to other titles. Not every game is a smash hit in the arcades and Radikal Bikers is one of those games. This week I am going to review Radikal Bikers by Gaelco, licensed by Atari Games. According to the site I’m posting this on Thursday but for where I am in the world, it still is Wednesday, so I’m not late just yet. Got my RT today and have a lot to look into and read up.Sorry about missing last week, I plain forgot about it until Friday and was sidetracked by a few things to sit down and write a review. Here's the list, i made it to resemble the same instruction cards found inside the Vs systems. Oh, speaking of which, If you're a fan of the channel, Cody has a set of these in his red tent too. We really should do a video on this for the channel. There is a rotary switch for this out there, but it seems like a large clunky mess compared to just flicking the switches. Now, that being said, its still better then owning a shit ton of Vs pcb's, swapping chips, and all that. To be critical, the one drawback this system has is the reliance on dip switches. If i wasn't still hopelessly waiting for Naz's boards i'd buy me a second pair of these for just gun games in my other Red Tent. I'm using a 0002PPU on the left and a 0004PPU on the right. If you're interested, my image below seems to be one of the best combinations o non-gun games I found, except skate kid. I've had a pair of these for almost a year now, and the only time i take that PCB out is to swap in one that had DrMario on it. Its hands down the BEST thing you can do for a red tent until Naz gets his UniVersus PCB's finished (if that ever happens ) ![]()
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